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index: Maximus system name | Maximus ini section | RocketLauncher system nameģDO Interactive Multiplayer|3DO|Panasonic 3D0īandai Wonderswan Color|WSC|Bandai WonderSwan ColorĬapcom Play System 3|CPS3|Capcom Play System So essentially we could map it all in the plugin w/o a need for a mapping ini. There does not appear to be an ability to add custom or new ones either, which I find odd. It's too bad because most systems are exactly the same as our names, except for a handful. So for instance they use Nintendo Super NES. But the FE uses some internal mapping that I could not find anywhere. Have not added art yet, but it should be pretty simple since all the settings are stored in a single Ini file, with section names named after the system ident, like NES. So BuildDatabaseTable only fills the "Name" label as that's all there is. it also doesn't look like there is anything in the file besides paths to each rom, so it's not important anyways. This means it cannot be read outside the FE itself. It can easily be configured to work with RL, but it uses a lst format, and in binary. I played around with the FE a bit and it's pretty straightforward. Added a preliminary Maximus Arcade plugin Ypma Original Assignee Gentex Corporation Priority date (The priority date is an assumption and is not a legal conclusion. Google Patents WO2008039718A2 - Environmentally improved rearview mirror assemblies WO2008039718A2 - Environmentally improved rearview mirror assemblies |
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